Chronicles of a Displaced Goblin: The Geography of Belonging
- eradiirpg
- Sep 23
- 5 min read

Caption:
adjusts reading glasses while consulting both a Portuguese road map and ancient Eradiir territory charts
Fellow displaced souls, gather 'round for today's episode of "Goblin Tries Not to Cry About Housing Prices While Carrying 347 Years of Emotional Baggage." After my unceremonious eviction from Lisbon (thanks, Golden Visa overlords), I found myself doing what immigrants have done since time immemorial: carrying everything that matters on your back and hoping the next place will understand your particular brand of weirdness. Except in my case, "everything that matters" includes a war hammer, seventeen different dice sets, and an alarming collection of expired cheese from four different realms. The customs forms alone are nightmare fuel.
Here's what nobody tells you about immigration: you don't just carry belongings, you carry ghosts. Every expat, refugee, or displaced person knows this weight. We're all walking museums of places that shaped us, trying to find somewhere new that won't ask us to abandon our galleries of memory. In Eradiir, belonging was simple: survive the dragons, contribute to the community, don't burn down the tavern more than twice. Clear rules. Measurable outcomes. Very goblin-friendly system. But human belonging? This requires PhD-level emotional intelligence I definitely don't possess.
Sometimes the universe has a twisted sense of humor. While plotting my escape route from tourist-infested Lisbon, I accidentally took the wrong train. Ended up in Torres Vedras (again, after Festival Novas Invasões), population: humans who wave at strangers. Economic status: blissfully undiscovered by lifestyle influencers. Within days, João at Café Central was sliding free grammar notes with my coffee, not judgmental, just kind. My Portuguese was apparently "charmingly terrible but enthusiastic" - I'll take it. By week two, I was invited to Sunday lunch by a family whose grandmother insisted I was "too skinny for someone who carries weapons professionally." Spend afternoons learning that Portuguese grandmothers are more terrifying than any dragon I've faced, but also more nurturing. The old men's card game regulars voted me in as "official keeper of controversial opinions and decent pastéis de nata supplier" - first time in decades I've had a job title that doesn't involve violence.
Torres Vedras taught me that home isn't where you're from, or even where you live. Home is where your trauma becomes stories people want to hear, where your skills - even weird ones like "professional dragon negotiator" - become community assets, where your quirks transform from isolation into connection. In Eradiir, I was normal, boring even. Just another grumpy goblin with moderate sword skills and strong opinions about bureaucracy. In Torres Vedras, I became mythology, the guy who brings international perspective to local wine debates, who teaches kids that heroes come in all sizes and degrees of grumpiness, who proves that "different" can mean "valuable addition to our weird little family."
But here's immigrant truth nobody mentions: finding home again is terrifying because now you have something to lose. Again. I've started caring about Torres Vedras municipal elections, worrying about local tourism development plans, feeling protective of João's café and Maria's bakery. When you've been displaced once, every new attachment carries the whisper: "What if this disappears too?" So while my heart wants to build permanent roots, my survival instincts demand backup plans, which brings me to my Great Western Coast Reconnaissance Mission.
I've been exploring Portugal's coastal towns with the methodical approach of someone who's learned not to put all their emotional eggs in one geographic basket. Óbidos intrigues me - those medieval walls suggest people who understand the value of good defenses, plus it's got that fairy-tale aesthetic that appeals to my fantasy sensibilities. Peniche has that authentic working town energy I crave, where people's lives revolve around actual productive work rather than performing authenticity for tourists. The stretch between Nazaré and Ericeira offers possibilities - dramatic coastlines that remind me of Eradiir's cliff territories, fishing communities that understand the rhythm of tides and seasons, places where the ocean provides both sustenance and perspective.
Each town has its charms, its communities of people who might welcome a peculiar goblin with stories to tell and dice to roll. I've sampled local pastries, tested the quality of café grumpiness (essential metric), observed how strangers are received, calculated rent-to-income ratios that won't require selling vital organs. The coast calls to something ancient in me - goblins have always been creatures of caves and hidden places, and there's something about ocean caves that speaks to both my practical and poetic sensibilities.
But then I discovered Maceira, and everything shifted. This isn't just another coastal town on my reconnaissance list - this is a place that speaks to my most primordial goblin nature while offering something entirely new. Maceira sits where sea meets forest meets limestone caves, a trinity of elements that resonates deep in my ancient bones. The village itself is small enough that everyone knows everyone, yet positioned between ocean and woodland in a way that promises endless exploration. There are actual caves here - not tourist attractions, but real, honest caves where a goblin could think deep thoughts and store emergency supplies of cheese and wine.
The woods surrounding Maceira remind me of Eradiir's quieter forests, the ones where I'd retreat after particularly exhausting dragon negotiations. Oak and pine creating cathedral spaces perfect for meditation or sword practice, paths that wind through terrain varied enough to keep centuries-old feet interested in walking. The coastline is dramatic without being touristy, offering both sheltered coves for peaceful contemplation and clifftop views for when this goblin soul needs to remember how vast the world truly is.
What captivates me most about Maceira is how it feels both deeply familiar and entirely new. The caves whisper in languages my goblin ancestors would recognize - limestone acoustics, hidden chambers, the eternal music of water shaping stone over millennia. Yet the Portuguese culture layered over this ancient geography offers fresh mysteries to unravel: local fishing techniques I've never seen, forest management practices that could teach Eradiir druids new tricks, a community rhythm that honors both tradition and adaptation.
Standing at the edge of Maceira's cliffs, watching waves carve new stories into ancient rock while forest sounds drift down from hills that have sheltered countless generations, I feel something I haven't experienced since leaving my original homeland: the sense that this place and I could grow old together gracefully. Here, finally, is somewhere that honors both the goblin I've always been and the Portuguese resident I'm still becoming, a village where sea, stone, and trees create the perfect backdrop for whatever chapters remain in this peculiar immigrant's tale.
Currently mapping routes to belonging while cherishing the ones already found, Zorg the Geographically Confused but Emotionally Educated 🧌



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